Ranked run
Treasure Hunter
Run p5ze2bz78lqr1h6 · Sep 16, 2026, 12:21 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 19
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Aviarab
Tier 2 · Cost 20
On Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Orcana
Tier 4 · Cost 45
Has an additional +2400 Damage and +2400 Heal for each ally of level 3 or above.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Swoonet · Steamscuttle · Orcana
- Flying × 2Aviarab · Swoonet
Ability text matches
- Aviarab references FlyingOn Bought Give Flying monsters in the shop +3 Multicast for the rest of the run.Potential interaction with Swoonet.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Orcana.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageDraconarch: 100 · Lumijel: 20 · Aviarab: 45 · Swoonet: 30
- HealLumijel: 30 · Swoonet: 30 · Steamscuttle: 60 · Orcana: 200
Round inventory
Trinkets
16 trinkets · 15 types

Power Band
Give the first monster you buy each day +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rocket Boots
Monsters in your shop gain Flying typing.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Poison Orb
Your Toxic monsters have +3 Poison.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Crown
Your top middle monster has +30% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Razor Beak
Your Flying monsters have +1 Multicast.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Excalibur
Your monsters have +350 Damage.
