Ranked run
Rich Lady
Run 2b0urjlfo0ketnt · Sep 16, 2026, 1:35 AM

Trainer effect
Rich Lady
Gain shop rank +2 and $10.
Selected team
Round 16
Round result: win

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Fernfowl
Tier 5 · Cost 60
Evolve after your team deals 15000 non-status Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Tsunamere · Saberhorn
- Grass × 2Bonshell · Fernfowl
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSaberhorn: 100 · Gachapod: 300 · Fernfowl: 100
- HealTsunamere: 400
- ShieldBonshell: 200
Round inventory
Trinkets
57 trinkets · 32 types

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown × 2
Your top middle monster has +20 Damage.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Warhorn × 4
On Battle Start Your monsters gain +10 Damage permanently.

Blitz Bell × 2
Monsters in your shop have +30% Cooldown Speed.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Sapphire Amulet × 2
You receive 25% more Heal.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Orb
Your Toxic monsters have +3 Poison.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Winged Crown
Your top middle monster has +1 Multicast.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Topaz Amulet
You receive 25% more Shield.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Market License
Increase shop rank by 1.

Barbell
+5000 HP

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Topaz Ring
Monsters in your shop have +10% Shield.

Mighty Bell
Monsters in your shop have +300 Damage.
