Ranked run

Mad Scientist

Run ewc4feyt3nveekg · Jul 28, 2026, 11:05 PM

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Patch unknownUpdated Jul 29, 2026, 12:20 AM3 observed rounds
Outcomeunknown
Record12
MMR1341?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 12:20 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Galvanine
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Humbolt + Pylong551 rounds together · 50% round win association551 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
  • Galvanine + Pylong243 rounds together · 49% round win association243 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
  • Clawnetic + Galvanine165 rounds together · 48% round win association165 observed win/loss round results
  • Humbolt + Saberhorn129 rounds together · 53% round win association129 observed win/loss round results
  • Pylong + Saberhorn97 rounds together · 44% round win association97 observed win/loss round results
  • Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results

Team toolkit

  • DamageHumbolt: 40 · Ironcore: 30 · Clawnetic: 60 · Pylong: 1 · Galvanine: 30 · Saberhorn: 100
  • ShockHumbolt: 1 · Pylong: 15 · Galvanine: 18

Round inventory

Trinkets

12 trinkets · 10 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.