Ranked run
Mad Scientist
Run ewc4feyt3nveekg · Jul 28, 2026, 11:05 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 15
Round result: loss

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1 second(s).
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Humbolt · Pylong · Galvanine
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
- Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
- Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
- Humbolt + Pylong551 rounds together · 50% round win association551 observed win/loss round results
- Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
- Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
- Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
- Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
- Galvanine + Pylong243 rounds together · 49% round win association243 observed win/loss round results
- Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
- Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
- Clawnetic + Galvanine165 rounds together · 48% round win association165 observed win/loss round results
- Humbolt + Saberhorn129 rounds together · 53% round win association129 observed win/loss round results
- Pylong + Saberhorn97 rounds together · 44% round win association97 observed win/loss round results
- Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results
Team toolkit
- DamageHumbolt: 40 · Ironcore: 30 · Clawnetic: 60 · Pylong: 1 · Galvanine: 30 · Saberhorn: 100
- ShockHumbolt: 1 · Pylong: 15 · Galvanine: 18
Round inventory
Trinkets
12 trinkets · 10 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Winged Crown
Your top middle monster has +1 Multicast.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monster cast, they gain +10 Damage for this battle.
