Ranked run
Monster Ranger
Run l4tx07h6jgqtzql · Sep 8, 2026, 10:38 PM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 13
Round result: win

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
+3 Shock permanently.
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 2.0 second(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 4Frizzly · Humbolt · Pylong · Joltail
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly, Humbolt, Pylong, Joltail.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrizzly: 1 · Ironcore: 30 · Humbolt: 45 · Pylong: 1 · Joltail: 3 · Clawnetic: 60
- ShockFrizzly: 24 · Humbolt: 1 · Pylong: 15 · Joltail: 12
Round inventory
Trinkets
11 trinkets · 6 types

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Gold Trophy
On Victory Gain $8.

Power Band
Give the first monster you buy each day +20 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.
