Ranked run
Burglar
Run qw76mo28gvtxc54 · Aug 31, 2026, 1:16 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Rubbin · Furnadon · Gachapod · Shrinell · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageRubbin: 120 · Gachapod: 100 · Shrinell: 480 · Saberhorn: 100
Round inventory
Trinkets
50 trinkets · 19 types

Junk × 29
Does nothing.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Poison Orb
Your Toxic monsters have +3 Poison.

Topaz Ring
Monsters in your shop have +10% Shield.

Topaz Amulet
You receive 25% more Shield.

Gold Trophy
On Victory Gain $8.

Training Weights × 2
+100 HP

Bargain Bin
The first Common monster you buy each day is free.

Power Band
Give the first monster you buy each day +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Market License × 2
Increase shop rank by 1.

Gold-o-matic
Increase Income by $30.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Crown × 2
Your top middle monster has +20 Damage.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
