Ranked run
Black Belt
Run 182kkcqu1re9brr · Sep 7, 2026, 6:36 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 7
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Bonshell · Beetdown
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 5 · Dracana: 5 · Beetdown: 105
- HealSukoi: 80
- ShieldBonshell: 100
Round inventory
Trinkets
4 trinkets · 4 types

Gold Trophy
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
