Ranked run
Black Belt
Run o7dej9e7zwto2t1 · Sep 9, 2026, 9:35 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 5
Round result: loss

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Beetbud
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 3Bunchop · Kappow · Beetbud
- Water × 2Sukoi · Kappow
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBunchop: 50 · Kappow: 50 · Beetbud: 70 · Bunchop: 100 · Kappow: 50
- HealSukoi: 80
Round inventory
Trinkets
2 trinkets · 2 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
