Ranked run
Black Belt
Run o7dej9e7zwto2t1 · Sep 9, 2026, 9:35 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 7
Round result: loss

Pawsperity
Tier 2 · Cost 25
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
No equipment observed on this monster.

Sarudo
Tier 3 · Cost 35
On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 4Pawsperity · Bunchop · Sarudo · Beetdown
- Grass × 2Beetdown · Leafleap
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePawsperity: 100 · Bunchop: 150 · Sarudo: 200 · Beetdown: 105 · Leafleap: 40
- HealSukoi: 80
Round inventory
Trinkets
6 trinkets · 6 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy
On Victory Gain $8.

Gold Nugget
Increase Income by $3.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.
