Ranked run
Black Belt
Run k872oayin8rhkil · Sep 10, 2026, 12:15 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 7
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sproach
Tier 3 · Cost 40
Exact level stats unavailable.
On Bought +30 Damage permanently for each life lost this run.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Sproach · Beetdown · Ginsage
- Water × 2Sukoi · Swoonet
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Sproach, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105 · Ginsage: 300 · Swoonet: 30
- HealSukoi: 80 · Sukoi: 80 · Swoonet: 30
Round inventory
Trinkets
6 trinkets · 6 types

Training Weights
+100 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Power Crown
Your top middle monster has +20 Damage.

Gold Bar
Increase Income by $10.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
