Ranked run
Burglar
Run 9opwv7ldqj6elxy · Sep 16, 2026, 6:21 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: win

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Nekoffin · Petrirex
- Curio × 2Furnadon · Nekoffin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageShikitsune: 100 · Onsetra: 100 · Nekoffin: 500 · Petrirex: 150 · Nekoffin: 250
Round inventory
Trinkets
68 trinkets · 24 types

Junk × 16
Does nothing.

Wood Sword × 2
Your monsters have +5 Damage.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Training Weights × 4
+100 HP

Scrap Sword × 2
Your monsters have +2 Damage for each Common Trinket you have.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 4
Increase Income by $3.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Gold Trophy × 4
On Victory Gain $8.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
