Ranked run
Swim Coach
Run 46qhjv6eptv0i0x · Sep 14, 2026, 11:47 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Scorubble
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +4 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Toxic × 4Cinnabark · Scorubble · Rattleghast · Vipair
- Rock × 2Cinnabark · Scorubble
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 20 · Draconarch: 100
- HealLumijel: 30
- PoisonCinnabark: 15 · Scorubble: 6 · Rattleghast: 1 · Vipair: 5
- ShieldScorubble: 90
Round inventory
Trinkets
7 trinkets · 5 types

Gold Trophy × 3
On Victory Gain $8.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Poison Orb
Your Toxic monsters have +3 Poison.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
