Ranked run

Redhead

Run qnc214whc9g4ykp · Jul 27, 2026, 4:59 PM

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Patch unknownUpdated Jul 27, 2026, 5:35 PM10 observed rounds
Outcomeunknown
Record46
MMR1407?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 5:35 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
On Battle Start

+30 Shield and +3 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 30 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmite · Magmalith · Sunsage · Lignite

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Magmalith, Lignite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,164 rounds together · 62% round win association1,164 observed win/loss round results
  • Magmalith + Magmite712 rounds together · 46% round win association712 observed win/loss round results
  • Dracana + Formiqueen687 rounds together · 58% round win association687 observed win/loss round results
  • Lignite + Magmalith491 rounds together · 42% round win association491 observed win/loss round results
  • Formiqueen + Magmite376 rounds together · 50% round win association376 observed win/loss round results
  • Lignite + Magmite363 rounds together · 48% round win association363 observed win/loss round results
  • Dracana + Magmalith249 rounds together · 45% round win association249 observed win/loss round results
  • Dracana + Magmite192 rounds together · 52% round win association192 observed win/loss round results
  • Formiqueen + Magmalith136 rounds together · 49% round win association136 observed win/loss round results
  • Dracana + Lignite108 rounds together · 45% round win association108 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Formiqueen + Lignite50 rounds together · 36% round win association50 observed win/loss round results
  • Formiqueen + Sunsage27 rounds together · 63% round win association27 observed win/loss round results
  • Dracana + Sunsage13 rounds together · 38% round win association13 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Magmalith: 10 · Sunsage: 15 · Lignite: 3
  • DamageDracana: 5 · Formiqueen: 120 · Sunsage: 15
  • ShieldMagmite: 120

Round inventory

Trinkets

10 trinkets · 9 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Gold Bar

At the start of each day, gain $10.

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold-o-matic

At the start of each day, gain $30.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.