Ranked run

Black Belt

Run q3llzih2ru0hrqb · Sep 14, 2026, 2:47 AM

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Patch unknownUpdated Sep 14, 2026, 4:23 AM8 observed rounds
Outcomeunknown
Record35
MMR1502?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 5

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 4:23 AM5 board slots12 trinkets
5 of 6board slots filled
Slot 1Level 2

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield200
On Cast

+200 Damage and +200 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage80
On Battle Start

Gain 2 Junk Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Furnadon

CurioFire

Tier 1 · Cost 10

Cooldown5s
Multicast
Burn8
Ongoing

Has an additional +2 Burn for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage100
On Victory

Gain a random non-unique Common Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown9s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Rubbin · Furnadon · Pawsperity

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnFurnadon: 8
  • DamageRubbin: 80 · Pawsperity: 100 · Dirgefin: 50
  • HealDirgefin: 100
  • ShieldBonshell: 200

Round inventory

Trinkets

12 trinkets · 8 types

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Junk × 3

Does nothing.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Trophy × 2

On Victory Gain $8.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Wood Sword

Your monsters have +5 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.