Ranked run
Mad Scientist
Run 0sbun1bp34sunis · Aug 1, 2026, 6:43 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 16
Round result: loss

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 40
- DamageDirgefin: 50 · Ironcore: 30 · Galvanine: 30 · Saberhorn: 100
- HealDirgefin: 100
- ShieldCoalem: 900
- ShockGalvanine: 18
Round inventory
Trinkets
9 trinkets · 7 types

Hero's Sword
Your monsters have +12 Damage.

Gold Trophy × 2
On Victory Gain $8.

Training Weights
+100 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Barbell × 2
+5000 HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
