Ranked run

Swim Coach

Run bhrojqg06uczm6q · Jul 26, 2026, 8:08 PM

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Patch unknownUpdated Jul 26, 2026, 8:20 PM7 observed rounds
Outcomeunknown
Record25
MMR1431?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 8:20 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +40 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Boomagon · Shelldra · Draconarch
  • Grass × 2Craghorn · Berroon
  • Water × 2Shelldra · Aster

Ability text matches

  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,338 rounds together · 62% round win association4,338 observed win/loss round results
  • Berroon + Boomagon3,580 rounds together · 58% round win association3,580 observed win/loss round results
  • Craghorn + Boomagon3,063 rounds together · 59% round win association3,063 observed win/loss round results
  • Berroon + Draconarch1,453 rounds together · 67% round win association1,453 observed win/loss round results
  • Craghorn + Draconarch1,105 rounds together · 69% round win association1,105 observed win/loss round results
  • Boomagon + Draconarch1,082 rounds together · 62% round win association1,082 observed win/loss round results
  • Aster + Boomagon812 rounds together · 50% round win association812 observed win/loss round results
  • Aster + Shelldra678 rounds together · 50% round win association678 observed win/loss round results
  • Boomagon + Shelldra462 rounds together · 49% round win association462 observed win/loss round results
  • Aster + Draconarch366 rounds together · 58% round win association366 observed win/loss round results
  • Draconarch + Shelldra209 rounds together · 55% round win association209 observed win/loss round results
  • Aster + Berroon186 rounds together · 48% round win association186 observed win/loss round results
  • Berroon + Shelldra114 rounds together · 47% round win association114 observed win/loss round results
  • Craghorn + Aster33 rounds together · 36% round win association33 observed win/loss round results
  • Craghorn + Shelldra24 rounds together · 58% round win association24 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Craghorn: 20 · Berroon: 40 · Shelldra: 15 · Draconarch: 100
  • HealShelldra: 15 · Aster: 40
  • ShieldCraghorn: 20

Round inventory

Trinkets

5 trinkets · 4 types

Gold Trophy × 2

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Band

Give the first monster you buy each day +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.