Ranked run
Mad Scientist
Run n6wylw3k66k6guq · Sep 16, 2026, 12:12 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 36
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Rigalord
Tier 6 · Cost 80
Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 3,840 · Rigalord: 1
Round inventory
Trinkets
768 trinkets · 61 types

Sapphire Ring × 40
Monsters in your shop have +10% Heal.

Scrap Sword × 4
Your monsters have +2 Damage for each Common Trinket you have.

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch × 37
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 38
On Victory Gain $8.

Tempo Charm × 42
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 32
Monsters in your shop have +5% Cooldown Speed.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 46
Increase Income by $3.

Topaz Ring × 33
Monsters in your shop have +10% Shield.

Gold Bracelet × 47
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 36
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 33
Your monsters have +5 Damage.

Boxing Glove × 29
On Victory Your team gains +5 Damage permanently.

Training Weights × 26
+100 HP

Gold-o-matic
Increase Income by $30.

Momentum Flag × 8
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown × 7
Your top middle monster has +30% Cooldown Speed.

Excalibur × 19
Your monsters have +350 Damage.

Barbell × 38
+5000 HP

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 26
On Victory Gain $100.

Rainbow Pearl
All monsters in your shop are SHINY.

Master Crown × 32
Your top middle monster has +80% stats (except Cooldown and Multicast).

Market License × 3
Increase shop rank by 1.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown × 6
Your top middle monster has +20 Damage.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Orb × 3
Your Toxic monsters have +3 Poison.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Membership Card
You can use 1 additional Item each day.

Terrarium × 2
Your Bug monsters have +20% Damage.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Topaz Amulet × 3
You receive 25% more Shield.

Power Bell × 2
Monsters in your shop have +25 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet × 5
You receive 25% more Heal.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Blitz Bell × 6
Monsters in your shop have +30% Cooldown Speed.

Haste Orb × 16
Your monsters have +15% Cooldown Speed.

Razor Beak × 3
Your Flying monsters have +1 Multicast.

Metronome × 18
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 7
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 13
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 21
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 21
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Winged Crown
Your top middle monster has +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rocket Boots
Monsters in your shop gain Flying typing.

Mysterious Mask × 8
Choose a trainer and gain their ability.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mega Upgrade Disc × 20
When a monster reaches level 3, level it up again and destroy this.

Mysterious Charm
+25% HP
