Ranked run
Mad Scientist
Run 2vxtvehuy5wob42 · Sep 16, 2026, 11:29 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 28
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of adjacent allies.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Fighting × 2Pompummel · Kappow
- Ghost × 2Vengrieve · Cosmivore
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 3,840 · Pompummel: 300 · Cosmivore: 1 · Gachapod: 2,880
Round inventory
Trinkets
585 trinkets · 59 types

Sapphire Ring × 37
Monsters in your shop have +10% Heal.

Scrap Sword × 4
Your monsters have +2 Damage for each Common Trinket you have.

Bargain Bin
The first Common monster you buy each day is free.

Power Pouch × 27
When you buy an item, give your monsters +2 Damage.

Gold Trophy × 30
On Victory Gain $8.

Tempo Charm × 31
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 23
Monsters in your shop have +5% Cooldown Speed.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Gold Nugget × 38
Increase Income by $3.

Topaz Ring × 29
Monsters in your shop have +10% Shield.

Gold Bracelet × 35
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 27
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 22
Your monsters have +5 Damage.

Boxing Glove × 23
On Victory Your team gains +5 Damage permanently.

Training Weights × 19
+100 HP

Gold-o-matic
Increase Income by $30.

Momentum Flag × 8
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown × 7
Your top middle monster has +30% Cooldown Speed.

Excalibur × 3
Your monsters have +350 Damage.

Barbell × 34
+5000 HP

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 14
On Victory Gain $100.

Rainbow Pearl
All monsters in your shop are SHINY.

Master Crown × 12
Your top middle monster has +80% stats (except Cooldown and Multicast).

Market License × 3
Increase shop rank by 1.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown × 6
Your top middle monster has +20 Damage.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Orb × 3
Your Toxic monsters have +3 Poison.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Membership Card
You can use 1 additional Item each day.

Terrarium × 2
Your Bug monsters have +20% Damage.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Topaz Amulet × 3
You receive 25% more Shield.

Power Bell × 2
Monsters in your shop have +25 Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Sapphire Amulet × 5
You receive 25% more Heal.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Blitz Bell × 6
Monsters in your shop have +30% Cooldown Speed.

Haste Orb × 16
Your monsters have +15% Cooldown Speed.

Razor Beak × 3
Your Flying monsters have +1 Multicast.

Metronome × 14
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 7
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone × 9
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 18
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 20
Monsters in your shop have +300 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Winged Crown
Your top middle monster has +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rocket Boots
Monsters in your shop gain Flying typing.

Mysterious Mask × 8
Choose a trainer and gain their ability.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
