Ranked run

Monster Ranger

Run 5qw6y3izhb2ru6e · Jul 27, 2026, 4:29 PM

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Patch unknownUpdated Jul 28, 2026, 1:55 PM2 observed rounds
Outcomeunknown
Record20
MMR1814?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 1:55 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown7s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 1x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3. When you use an item, this gains +30 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Draconarch
  • Grass × 2Craghorn · Berroon
  • Rock × 2Craghorn · Aegistruct

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,338 rounds together · 62% round win association4,338 observed win/loss round results
  • Berroon + Boomagon3,580 rounds together · 58% round win association3,580 observed win/loss round results
  • Craghorn + Boomagon3,063 rounds together · 59% round win association3,063 observed win/loss round results
  • Boomagon + Dirgefin1,589 rounds together · 62% round win association1,589 observed win/loss round results
  • Berroon + Draconarch1,453 rounds together · 67% round win association1,453 observed win/loss round results
  • Berroon + Dirgefin1,120 rounds together · 64% round win association1,120 observed win/loss round results
  • Craghorn + Draconarch1,105 rounds together · 69% round win association1,105 observed win/loss round results
  • Craghorn + Dirgefin1,094 rounds together · 65% round win association1,094 observed win/loss round results
  • Boomagon + Draconarch1,082 rounds together · 62% round win association1,082 observed win/loss round results
  • Aegistruct + Craghorn889 rounds together · 69% round win association889 observed win/loss round results
  • Aegistruct + Berroon776 rounds together · 71% round win association776 observed win/loss round results
  • Aegistruct + Draconarch617 rounds together · 65% round win association617 observed win/loss round results
  • Aegistruct + Boomagon601 rounds together · 66% round win association601 observed win/loss round results
  • Dirgefin + Draconarch330 rounds together · 60% round win association330 observed win/loss round results
  • Aegistruct + Dirgefin141 rounds together · 66% round win association141 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Craghorn: 20 · Draconarch: 100 · Dirgefin: 50 · Berroon: 40
  • HealDirgefin: 100
  • ShieldCraghorn: 20 · Aegistruct: 150

Round inventory

Trinkets

13 trinkets · 11 types

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy × 2

On Victory Gain $8.

Power Crown × 2

Your top middle monster has +20 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Membership Card

When you buy an item, +1 free rerolls.

Gold-o-matic

At the start of each day, gain $30.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mysterious Mask

Choose a trainer and gain their ability.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.