Ranked run
Burglar
Run rcx47t7s0tf6wl3 · Aug 30, 2026, 8:52 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Brimtoad
Tier 2 · Cost 30
+10 Burn and +10 Poison permanently.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Furnadon · Rubbin · Shrinell
- Fire × 3Brimtoad · Furnadon · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Brimtoad, Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBrimtoad: 10 · Furnadon: 12 · Steamscuttle: 10
- DamageDraconarch: 100 · Rubbin: 120 · Shrinell: 160
- HealSteamscuttle: 60
- PoisonBrimtoad: 10
Round inventory
Trinkets
51 trinkets · 25 types

Junk × 4
Does nothing.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Crown
Your top middle monster has +20 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Gold Trophy × 4
On Victory Gain $8.

Gold Nugget × 3
Increase Income by $3.

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Wood Sword × 3
Your monsters have +5 Damage.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Training Weights × 2
+100 HP

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Market License
Increase shop rank by 1.

Membership Card
You can use 1 additional Item each day.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Mighty Bell
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.
