Ranked run
Treasure Hunter
Run 8als9t2ibteqxqz · Sep 1, 2026, 12:13 PM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 9
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +60 Damage permanently.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Rubbin · Dollhime · Shrinell · Mallogre
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Shrinell: 160 · Mallogre: 100 · Draconarch: 100
- HealWishwash: 150
- ShieldMallogre: 100
Round inventory
Trinkets
31 trinkets · 17 types

Junk × 3
Does nothing.

Power Crown × 6
Your top middle monster has +20 Damage.

Wood Sword × 3
Your monsters have +5 Damage.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Fire Bell
Fire monsters in your shop have +5 Burn.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Nugget
Increase Income by $3.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring
Monsters in your shop have +10% Heal.

Power Band
Give the first monster you buy each day +20 Damage.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Poison Orb
Your Toxic monsters have +3 Poison.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
