Ranked run
Lucky Girl
Run z98xvx1ryjpbnzi · Aug 30, 2026, 12:05 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: win

Sproach
Tier 3 · Cost 40
Exact level stats unavailable.
On Bought +60 Damage permanently for each life lost this run.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Sproutquill
Tier 5 · Cost 60
Evolve after your team deals 10000 non-status Damage.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Sproach · Ginsage · Sproutquill · Beetdown
- Dragon × 2Boomagon · Saberhorn
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Sproach, Sproutquill, Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 300 · Sproutquill: 50 · Boomagon: 40 · Beetdown: 126 · Saberhorn: 100
Round inventory
Trinkets
10 trinkets · 8 types

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Nugget × 2
Increase Income by $3.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Sapphire Ring
Monsters in your shop have +10% Heal.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Wood Sword
Your monsters have +5 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.
