Ranked run
Burglar
Run ruy1q3h8pcoiopu · Sep 8, 2026, 8:03 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 14
Round result: win

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +216 Damage permanently.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Furnadon · Dollhime · Gachapod · Shrinell · Rubbin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageGachapod: 300 · Shrinell: 480 · Gachapod: 300 · Rubbin: 120
Round inventory
Trinkets
134 trinkets · 53 types

Junk × 2
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Gold Trophy × 7
On Victory Gain $8.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Boxing Glove × 7
On Victory Your team gains +5 Damage permanently.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 3
Increase Income by $3.

Training Weights × 8
+100 HP

Small Club × 4
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Market License
Increase shop rank by 1.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag × 3
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Dryad's Charm
+30% HP

Mysterious Mask × 2
Choose a trainer and gain their ability.

Momentum Flag × 4
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Warhorn × 4
On Battle Start Your monsters gain +10 Damage permanently.

Power Bell × 3
Monsters in your shop have +25 Damage.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Giant Club × 2
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Topaz Amulet × 3
You receive 25% more Shield.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Barbell
+5000 HP

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Wood Sword × 2
Your monsters have +5 Damage.

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Crown
Your top middle monster has +20 Damage.

Sapphire Amulet × 2
You receive 25% more Heal.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Echo Bell
When you buy a 0 cost item, use it an additional time.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Membership Card × 3
You can use 1 additional Item each day.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Excalibur
Your monsters have +350 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Rocket Boots
Monsters in your shop gain Flying typing.
