Ranked run

Black Belt

Run 5mkudpnfmjav58k · Sep 7, 2026, 7:37 PM

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Patch unknownUpdated Sep 8, 2026, 5:14 AM6 observed rounds
Outcomeunknown
Record06
MMR891?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 2

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 5:14 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1

Bunchop

Fighting

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage50
Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Beetbud

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage35
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pipskull

Ghost

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage20
Ability / passive

Evolve after this monster experiences Knockout 2 times.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fighting × 2Bunchop · Beetbud

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBunchop: 50 · Beetbud: 35 · Swoonet: 30 · Pipskull: 20
  • HealSwoonet: 30

Round inventory

Trinkets

0 trinkets · 0 types

No trinkets were observed for this round.