Ranked run
Lucky Girl
Run 13kmcxk7vz0d15w · Sep 7, 2026, 7:43 PM
Patch unknownUpdated Sep 8, 2026, 5:14 AM18 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Sep 8, 2026, 5:14 AM3 board slots1 trinkets
3 of 6board slots filled
Slot 1Level 1 · Shiny

Shellter
Rock
Tier 1 · Cost 10
Cooldown6.5s
Multicast—
Shield120
On Cast
-20 Shield and +10 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1 · Shiny

Scorubble
RockToxic
Tier 1 · Cost 10
Cooldown5s
Multicast—
Poison2
Shield30
On Battle Start
+10% Cooldown Speed permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 2 · Shiny

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage84
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Rock × 2Shellter · Scorubble
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetbud: 84
- PoisonScorubble: 2
- ShieldShellter: 120 · Scorubble: 30
Round inventory
Trinkets
1 trinkets · 1 types

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
