Ranked run

Swim Coach

Run 9yofkk5pkv2930v · Jul 16, 2026, 2:02 AM

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Patch unknownUpdated Jul 25, 2026, 2:02 PM1 observed rounds
Outcomeunknown
Record01
MMR1460?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:02 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Aster · Shelldra · Torrantler · Sirenade
  • Dragon × 3Draconarch · Shelldra · Boomagon

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Torrantler, Sirenade.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Shelldra, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Draconarch1,162 rounds together · 62% round win association1,162 observed win/loss round results
  • Aster + Boomagon886 rounds together · 50% round win association886 observed win/loss round results
  • Aster + Shelldra762 rounds together · 51% round win association762 observed win/loss round results
  • Aster + Sirenade550 rounds together · 54% round win association550 observed win/loss round results
  • Boomagon + Sirenade527 rounds together · 56% round win association527 observed win/loss round results
  • Boomagon + Shelldra509 rounds together · 50% round win association509 observed win/loss round results
  • Aster + Torrantler481 rounds together · 59% round win association481 observed win/loss round results
  • Shelldra + Torrantler469 rounds together · 53% round win association469 observed win/loss round results
  • Sirenade + Torrantler420 rounds together · 54% round win association420 observed win/loss round results
  • Shelldra + Sirenade412 rounds together · 51% round win association412 observed win/loss round results
  • Aster + Draconarch399 rounds together · 58% round win association399 observed win/loss round results
  • Boomagon + Torrantler296 rounds together · 57% round win association296 observed win/loss round results
  • Draconarch + Shelldra232 rounds together · 54% round win association232 observed win/loss round results
  • Draconarch + Torrantler209 rounds together · 63% round win association209 observed win/loss round results
  • Draconarch + Sirenade202 rounds together · 58% round win association202 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Shelldra: 15 · Boomagon: 40
  • HealAster: 40 · Shelldra: 15 · Torrantler: 200 · Sirenade: 300

Round inventory

Trinkets

12 trinkets · 9 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Market License

Increase shop rank by 1.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Mysterious Mask

Choose a trainer and gain their ability.