Ranked run
Lucky Girl
Run tj3inszs9bcu9rm · Sep 16, 2026, 4:26 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 14
Round result: loss

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +120 Shield and +120 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Cawnushi
Tier 4 · Cost 50
On Knockout of any monster, this gains +140 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Danuki · Shikitsune · Petrirex · Cawnushi
- Dragon × 2Tsunamere · Dracana
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDanuki: 40 · Shikitsune: 100 · Dracana: 15 · Petrirex: 100 · Cawnushi: 100
- HealTsunamere: 400
Round inventory
Trinkets
18 trinkets · 13 types

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Gold Bar
Increase Income by $10.

Sapphire Ring
Monsters in your shop have +10% Heal.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Market License
Increase shop rank by 1.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy
On Victory Gain $8.

Topaz Ring
Monsters in your shop have +10% Shield.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Metal Bat
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.
