Ranked run
Monster Ranger
Run kj50jfbecmam27j · Aug 22, 2026, 2:53 AM

Trainer effect
Monster Ranger
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Selected team
Round 7
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Joltail · Frizzly
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Frizzly.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Frizzly.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageIroncore: 30 · Joltail: 2 · Frizzly: 1 · Boomagon: 40 · Plunderbird: 1 · Ironcore: 30
- HealPlunderbird: 55
- ShockJoltail: 8 · Frizzly: 8
Round inventory
Trinkets
7 trinkets · 6 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Wood Sword
Your monsters have +5 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Crown
Your top middle monster has +20 Damage.

Membership Card
You can use 1 additional Item each day.
