Ranked run

Redhead

Run qenoypaje1qf76g · Jul 26, 2026, 3:36 AM

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Patch unknownUpdated Jul 26, 2026, 4:20 AM9 observed rounds
Outcomeunknown
Record36
MMR1450?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 4:20 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 2

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage100
On Victory

This and Common allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Runerock

Rock

Tier 2 · Cost 20

Cooldown8s
Multicast
Shield140
On Cast

Remove 15 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmite · Sunsage · Lignite
  • Rock × 2Magmite · Runerock

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite, Lignite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,150 rounds together · 62% round win association1,150 observed win/loss round results
  • Magmite + Runerock497 rounds together · 62% round win association497 observed win/loss round results
  • Lignite + Magmite361 rounds together · 47% round win association361 observed win/loss round results
  • Runerock + Sunsage251 rounds together · 62% round win association251 observed win/loss round results
  • Brawlmantis + Magmite196 rounds together · 63% round win association196 observed win/loss round results
  • Brawlmantis + Runerock183 rounds together · 58% round win association183 observed win/loss round results
  • Brawlmantis + Sunsage107 rounds together · 58% round win association107 observed win/loss round results
  • Lignite + Runerock62 rounds together · 58% round win association62 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Brawlmantis + Lignite19 rounds together · 63% round win association19 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Sunsage: 15 · Lignite: 3
  • DamageBrawlmantis: 100 · Sunsage: 15 · Brawlmantis: 50
  • ShieldMagmite: 120 · Runerock: 140

Round inventory

Trinkets

6 trinkets · 2 types

Quick Bell × 5

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

At the start of each day, gain $10.