Ranked run
Swim Coach
Run eyqeg8jemxmc08s · Aug 4, 2026, 3:01 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +50% Cooldown Speed.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Boomagon · Draconarch
- Water × 2Emperooze · Aster
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Emperooze: 30 · Formiqueen: 120 · Draconarch: 100
- HealEmperooze: 45 · Aster: 40
- ShieldCherubble: 100
Round inventory
Trinkets
14 trinkets · 10 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Membership Card
You can use 1 additional Item each day.

Wood Sword × 2
Your monsters have +5 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Fire Orb × 3
Your Fire monsters have +3 Burn.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown × 2
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Mysterious Gem
Your monsters have +20% Damage.

Sapphire Amulet
You receive 25% more Heal.
