Ranked run
Burglar
Run 9tdv4x1b1lxv8at · Aug 25, 2026, 8:57 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 16
Round result: loss

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+10 Damage and +10 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +2 Burn for each Trinket that you own.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 5Gachapod · Mallogre · Furnadon · Shrinell · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 8
- DamageGachapod: 300 · Mallogre: 100 · Onsetra: 300 · Shrinell: 160
- ShieldMallogre: 100
Round inventory
Trinkets
64 trinkets · 31 types

Junk × 17
Does nothing.

Gold Trophy
On Victory Gain $8.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Sapphire Amulet
You receive 25% more Heal.

Membership Card × 3
You can use 1 additional Item each day.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Power Crown × 2
Your top middle monster has +20 Damage.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Topaz Ring
Monsters in your shop have +10% Shield.

Sapphire Ring
Monsters in your shop have +10% Heal.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Razor Beak
Your Flying monsters have +1 Multicast.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Rocket Boots
Monsters in your shop gain Flying typing.

Mysterious Mask
Choose a trainer and gain their ability.
