Ranked run

Monster Ranger

Run tju9z9s4syoa3r3 · Jul 29, 2026, 2:55 AM

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Patch unknownUpdated Jul 29, 2026, 5:20 AM8 observed rounds
Outcomeunknown
Record35
MMR1508?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 2

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 5:20 AM6 board slots0 trinkets
6 of 6board slots filled
Slot 1Level 1

Cinderfly

BugFire

Tier 2 · Cost 30

Cooldown5s
Multicast
Burn6
Ability / passive

After you buy a Bug monster, this gains +10% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Scorchimp

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn5
Damage5
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage150
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Cinderfly · Velocect · Stingarde
  • Fire × 3Cinderfly · Magmite · Scorchimp

Ability text matches

  • Cinderfly references BugAfter you buy a Bug monster, this gains +10% Cooldown Speed.Potential interaction with Velocect, Stingarde.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Stingarde + Velocect1,357 rounds together · 62% round win association1,357 observed win/loss round results
  • Magmite + Scorchimp1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Magmite + Velocect381 rounds together · 57% round win association381 observed win/loss round results
  • Magmite + Stingarde348 rounds together · 68% round win association348 observed win/loss round results
  • Cinderfly + Magmite319 rounds together · 62% round win association319 observed win/loss round results
  • Scorchimp + Stingarde313 rounds together · 62% round win association313 observed win/loss round results
  • Scorchimp + Velocect226 rounds together · 55% round win association226 observed win/loss round results
  • Electranade + Stingarde217 rounds together · 68% round win association217 observed win/loss round results
  • Cinderfly + Velocect204 rounds together · 43% round win association204 observed win/loss round results
  • Cinderfly + Scorchimp142 rounds together · 63% round win association142 observed win/loss round results
  • Cinderfly + Stingarde127 rounds together · 64% round win association127 observed win/loss round results
  • Electranade + Magmite90 rounds together · 54% round win association90 observed win/loss round results
  • Electranade + Scorchimp43 rounds together · 63% round win association43 observed win/loss round results
  • Cinderfly + Electranade25 rounds together · 52% round win association25 observed win/loss round results

Team toolkit

  • BurnCinderfly: 6 · Magmite: 4 · Scorchimp: 5
  • DamageScorchimp: 5 · Velocect: 15 · Stingarde: 150
  • ShieldMagmite: 40
  • ShockElectranade: 25

Round inventory

Trinkets

0 trinkets · 0 types

No trinkets were observed for this round.