Ranked run

Lucky Girl

Run xc2ay7a5lof3vmb · Jul 29, 2026, 1:25 PM

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Patch unknownUpdated Jul 30, 2026, 4:20 AM1 observed rounds
Outcomeunknown
Record01
MMR1175?
Tierdiamond

Trainer effect

Lucky Girl

Monsters in your shop have a 10% chance to be SHINY.

Selected team

Round 19

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 4:20 AM6 board slots25 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage300
Ability / passive

Adjacent allies apply their Ongoing abilities 3 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Adjacent allies have +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast5
Damage1
Heal44
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 3 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Pylong · Humbolt
  • Flying × 2Plunderbird · Humbolt
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore1,056 rounds together · 48% round win association1,056 observed win/loss round results
  • Ironcore + Pylong817 rounds together · 51% round win association817 observed win/loss round results
  • Onsetra + Pylong710 rounds together · 49% round win association710 observed win/loss round results
  • Humbolt + Pylong668 rounds together · 52% round win association668 observed win/loss round results
  • Clawnetic + Ironcore496 rounds together · 50% round win association496 observed win/loss round results
  • Ironcore + Onsetra336 rounds together · 50% round win association336 observed win/loss round results
  • Clawnetic + Humbolt333 rounds together · 49% round win association333 observed win/loss round results
  • Clawnetic + Pylong288 rounds together · 45% round win association288 observed win/loss round results
  • Ironcore + Plunderbird262 rounds together · 45% round win association262 observed win/loss round results
  • Humbolt + Onsetra246 rounds together · 55% round win association246 observed win/loss round results
  • Humbolt + Plunderbird207 rounds together · 48% round win association207 observed win/loss round results
  • Plunderbird + Pylong166 rounds together · 53% round win association166 observed win/loss round results
  • Clawnetic + Onsetra136 rounds together · 46% round win association136 observed win/loss round results
  • Clawnetic + Plunderbird77 rounds together · 39% round win association77 observed win/loss round results
  • Onsetra + Plunderbird76 rounds together · 59% round win association76 observed win/loss round results

Team toolkit

  • DamageOnsetra: 300 · Pylong: 1 · Plunderbird: 1 · Humbolt: 54 · Ironcore: 30 · Clawnetic: 60
  • HealPlunderbird: 44
  • ShockPylong: 15 · Humbolt: 5

Round inventory

Trinkets

25 trinkets · 17 types

Gold Trophy × 2

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.

Power Crown × 2

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Power Pouch

When you buy an item, give every monster on your team and bench +2 Damage permanently.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword × 5

Your monsters have +3% Damage for each Trinket you own.

Haste Orb

Your monsters have +15% Cooldown Speed.

Metronome × 2

Whenever one of your monsters casts, it gains +10 Damage for that battle.

Mighty Bell

Monsters that appear in your shop gain +200 Damage permanently.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.

Haste Crown

Your top middle monster has +30% Cooldown Speed.