Ranked run

Bug Catcher

Run efs9xvw2vghyrpg · Sep 13, 2026, 2:44 PM

Back to profile
Patch unknownUpdated Sep 14, 2026, 4:02 AM9 observed rounds
Outcomeunknown
Record45
MMR2470?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each day is free.

Selected team

Round 6

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 4:02 AM5 board slots13 trinkets
5 of 6board slots filled
Slot 1Level 3

Guardiant

Bug

Tier 1 · Cost 15

Cooldown4s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +21 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock28
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Guardiant · Velocect · Gildshell

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +21 Damage.Potential interaction with Velocect, Velocect, Gildshell.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageGuardiant: 15 · Velocect: 15 · Velocect: 15 · Gildshell: 1
  • ShockElectranade: 28

Round inventory

Trinkets

13 trinkets · 7 types

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold Nugget × 4

Increase Income by $3.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 4

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Bar

Increase Income by $10.

Bug Net

Bug monsters in the shop cost 3 less.