Ranked run
Mad Scientist
Run wy9unigiha47p1n · Aug 14, 2026, 1:21 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 9
Round result: win

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 20% of debuffs on your team.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Aster · Dirgefin · Sirenade · Shelldra · Torrantler
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Dirgefin, Sirenade, Shelldra, Torrantler, Sirenade.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Dirgefin, Sirenade, Shelldra, Sirenade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDirgefin: 50 · Shelldra: 15
- HealAster: 40 · Dirgefin: 100 · Sirenade: 100 · Shelldra: 15 · Torrantler: 200 · Sirenade: 100
Round inventory
Trinkets
8 trinkets · 5 types

Gold Trophy × 2
On Victory Gain $8.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Gem
Your monsters have +20% Damage.

Link Cable × 3
All of your team's monsters are now considered adjacent to each other.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
