Ranked run
Redhead
Run 4i01x3mr3r36uap · Aug 11, 2026, 1:40 AM

Trainer effect
Redhead
On Victory Give your Fire monsters +2 Burn permanently.
Selected team
Round 11
Round result: win

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Adjacent Fire allies gain +4 Burn permanently.
No equipment observed on this monster.

Dryadell
Tier 4 · Cost 45
Trigger the Grass ally above.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Magmalith · Sunsage
Ability text matches
- Magmalith references FireAdjacent Fire allies gain +4 Burn permanently.Potential interaction with Sunsage, Sunsage.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Sunsage.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Sunsage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 10 · Sunsage: 15 · Sunsage: 15
- DamageDryadell: 70 · Sunsage: 15 · Sunsage: 15 · Draconarch: 100
- ShieldCherubble: 100
Round inventory
Trinkets
6 trinkets · 5 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2
On Victory Gain $8.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb
Your monsters have +15% Cooldown Speed.
