Ranked run

Shopkeeper

Run qdri3rltwdfnlge · Jul 25, 2026, 6:04 AM

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Patch unknownUpdated Jul 25, 2026, 1:58 PM3 observed rounds
Outcomeunknown
Record30
MMR1499?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:58 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Goldora

Curio

Tier 6 · Cost 80

Cooldown6s
Multicast
Damage333
Ability / passive

On the first cast, gain 1 random Legendary trinket(s) for each Legendary ally.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+60% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Goldora

Curio

Tier 6 · Cost 80

Cooldown6s
Multicast
Damage333
Ability / passive

On the first cast, gain 1 random Legendary trinket(s) for each Legendary ally.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Galvanine + Goldora53 rounds together · 74% round win association53 observed win/loss round results
  • Goldora + Ironcore24 rounds together · 63% round win association24 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Galvanine: 10 · Goldora: 333 · Ironcore: 30 · Galvanine: 20 · Goldora: 333
  • ShockGalvanine: 6 · Galvanine: 6 · Galvanine: 12

Round inventory

Trinkets

16 trinkets · 12 types

Gold Trophy

On Victory Gain $8.

Hero's Sword

Your monsters have +12 Damage.

Gold Nugget

At the start of each day, gain $3.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown

Your top middle monster has +20 Damage.

Barbell × 3

+5000 HP

Market License

Increase shop rank by 1.

Winged Crown

Your top middle monster has +1 Multicast.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Fancy Sword

Your monsters have +3% for each trinket you have.