Ranked run

Lucky Girl

Run vjx5sahsrhekdcg · Aug 26, 2026, 3:42 AM

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Patch unknownUpdated Aug 26, 2026, 4:09 AM13 observed rounds
Outcomeunknown
Record103
MMR1507?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Aug 26, 2026, 4:09 AM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock102
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Joltail · Electranade

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Electranade.
  • Ironcore references ElectricCharge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Electranade.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageVelocect: 20 · Ironcore: 30 · Joltail: 1 · Ironcore: 30
  • ShieldCherubble: 100
  • ShockJoltail: 4 · Electranade: 102

Round inventory

Trinkets

5 trinkets · 4 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Crown

Your top middle monster has +20 Damage.