Ranked run
Lucky Girl
Run vjx5sahsrhekdcg · Aug 26, 2026, 3:42 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 8
Round result: loss

Velocect
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Electranade
Tier 2 · Cost 25
Knockout self.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Joltail · Electranade
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Electranade.
- Ironcore references ElectricCharge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Electranade.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageVelocect: 20 · Ironcore: 30 · Joltail: 1 · Ironcore: 30
- ShieldCherubble: 100
- ShockJoltail: 4 · Electranade: 102
Round inventory
Trinkets
5 trinkets · 4 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Power Crown
Your top middle monster has +20 Damage.
