Ranked run
Swim Coach
Run 07oqgczaxchq7qj · Sep 6, 2026, 3:06 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: win

Wishwash
Tier 4 · Cost 40
Gain a random non-unique Uncommon Trinket.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $2.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Wishwash · Aster · Plunderbird · Dirgefin
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Wishwash, Plunderbird, Dirgefin, Plunderbird.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Dirgefin: 50 · Plunderbird: 1 · Galvanine: 10
- HealWishwash: 150 · Aster: 40 · Plunderbird: 55 · Dirgefin: 100 · Plunderbird: 55
- ShockGalvanine: 6
Round inventory
Trinkets
12 trinkets · 8 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Membership Card × 2
You can use 1 additional Item each day.

Power Crown
Your top middle monster has +20 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Fire Orb
Your Fire monsters have +3 Burn.

Sapphire Amulet
You receive 25% more Heal.
