Ranked run
Swim Coach
Run fagsuvi6l39aio7 · Aug 28, 2026, 2:49 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 3Frizzly · Joltail · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly, Joltail, Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrizzly: 1 · Ironcore: 30 · Joltail: 3 · Plunderbird: 1 · Bumblebolt: 9 · Saberhorn: 100
- HealPlunderbird: 55
- ShockFrizzly: 16 · Joltail: 12 · Bumblebolt: 3
Round inventory
Trinkets
12 trinkets · 7 types

Wood Sword × 3
Your monsters have +5 Damage.

Gold Nugget
Increase Income by $3.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.
