Ranked run
Swim Coach
Run fagsuvi6l39aio7 · Aug 28, 2026, 2:49 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Frizzly
Tier 2 · Cost 25
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +200% Shock.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+3 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 4Frizzly · Joltail · Pylong · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Frizzly, Joltail, Pylong, Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrizzly: 1 · Ironcore: 30 · Joltail: 3 · Pylong: 1 · Bumblebolt: 9 · Saberhorn: 100
- ShockFrizzly: 16 · Joltail: 12 · Pylong: 15 · Bumblebolt: 3
Round inventory
Trinkets
13 trinkets · 8 types

Wood Sword × 3
Your monsters have +5 Damage.

Gold Nugget
Increase Income by $3.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Link Cable
All of your team's monsters are now considered adjacent to each other.
