Ranked run
Swim Coach
Run 3f4j8sebvn1s4hw · Jul 30, 2026, 9:21 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +24% Cooldown Speed permanently.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 3Draconarch · Saberhorn · Boomagon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Saberhorn: 100 · Boomagon: 40 · Emperooze: 36 · Formiqueen: 180
- HealEmperooze: 54
Round inventory
Trinkets
11 trinkets · 8 types

Gold Trophy × 2
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Market License × 2
Increase shop rank by 1.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell
Monsters in your shop have +300 Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).
