Ranked run
Treasure Hunter
Run 1ypi16g9efoaso9 · Sep 15, 2026, 9:38 PM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 26
Round result: loss

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Gachapod · Shrinell
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 300 · Onsetra: 300 · Shrinell: 3,840 · Cosmivore: 1
Round inventory
Trinkets
293 trinkets · 63 types

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown × 4
Your top middle monster has +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Market License × 6
Increase shop rank by 1.

Rally Flag × 4
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Rocket Boots
Monsters in your shop gain Flying typing.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Speed Crest × 8
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb × 8
Your monsters have +15% Cooldown Speed.

Zenith Stone × 7
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 7
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Gold-o-matic
Increase Income by $30.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 5
On Victory Gain $8.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Membership Card × 7
You can use 1 additional Item each day.

Poison Orb × 4
Your Toxic monsters have +3 Poison.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Ancient Plume × 3
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Topaz Amulet × 4
You receive 25% more Shield.

Haste Crown × 4
Your top middle monster has +30% Cooldown Speed.

Razor Beak × 12
Your Flying monsters have +1 Multicast.

Giant Club × 4
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Training Weights × 6
+100 HP

Wood Sword × 4
Your monsters have +5 Damage.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Metal Bat × 4
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Power Bell × 4
Monsters in your shop have +25 Damage.

Terrarium × 6
Your Bug monsters have +20% Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Earth Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Scrap Sword × 5
Your monsters have +2 Damage for each Common Trinket you have.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Warhorn × 5
On Battle Start Your monsters gain +10 Damage permanently.

Momentum Flag × 3
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Barbell × 5
+5000 HP

Holy Grail × 18
On Victory Gain $100.

Blitz Bell × 7
Monsters in your shop have +30% Cooldown Speed.

Mysterious Mask × 7
Choose a trainer and gain their ability.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Sapphire Amulet × 2
You receive 25% more Heal.

Master Crown × 19
Your top middle monster has +80% stats (except Cooldown and Multicast).

Rainbow Pearl
All monsters in your shop are SHINY.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Excalibur × 24
Your monsters have +350 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Mighty Bell × 6
Monsters in your shop have +300 Damage.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Mega Upgrade Disc × 18
When a monster reaches level 3, level it up again and destroy this.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Upgrade Disc × 2
When you buy a monster, level it up and destroy this.

Gold Nugget
Increase Income by $3.
