Ranked run
Swim Coach
Run vfl426ag4w15pwr · Aug 27, 2026, 6:24 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
+2 Shock for this battle.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+50 Damage and +50 Heal permanently.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Aster · Sirenade · Emperooze
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Sirenade, Emperooze.
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)Potential interaction with Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Bumblebolt: 6 · Emperooze: 30 · Ironcore: 30
- HealShelldra: 15 · Aster: 40 · Sirenade: 200 · Emperooze: 45
- ShockBumblebolt: 2
Round inventory
Trinkets
9 trinkets · 6 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Membership Card × 2
You can use 1 additional Item each day.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.
