Ranked run
Lucky Girl
Run oochh5mpizcr8fd · Sep 15, 2026, 4:21 PM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 11
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +2 Burn for each Trinket that you own.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Uncommon Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Furnadon · Pawsperity
- Fighting × 2Pompummel · Pawsperity
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15 · Furnadon: 8
- DamageRubbin: 120 · Pompummel: 300 · Onsetra: 100 · Pawsperity: 200
- HealSteamscuttle: 90
Round inventory
Trinkets
35 trinkets · 19 types

Junk × 14
Does nothing.

Training Weights
+100 HP

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword
Your monsters have +5 Damage.

Sapphire Ring
Monsters in your shop have +10% Heal.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Membership Card
You can use 1 additional Item each day.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Gold-o-matic
Increase Income by $30.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Band
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Market License
Increase shop rank by 1.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
