Ranked run
Masked Man
Run e40oufx1ty3rxfe · Sep 2, 2026, 2:06 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 10
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +50% Cooldown Speed.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Rubbin · Furnadon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12
- DamageRubbin: 240 · Formiqueen: 120
- HealSukoi: 80 · Sukoi: 80
Round inventory
Trinkets
73 trinkets · 30 types

Bargain Bin
The first Common monster you buy each day is free.

Junk × 4
Does nothing.

Gold Nugget × 4
Increase Income by $3.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Bug Net
Bug monsters in the shop cost 3 less.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Membership Card × 7
You can use 1 additional Item each day.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 3
On Victory Gain $8.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Training Weights × 4
+100 HP

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Rally Flag × 6
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fire Orb
Your Fire monsters have +3 Burn.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Power Crown
Your top middle monster has +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
