Ranked run

Swim Coach

Run yy6pej0lk2pcruh · Jul 26, 2026, 9:48 AM

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Patch unknownUpdated Jul 26, 2026, 2:40 PM11 observed rounds
Outcomeunknown
Record65
MMR1827?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:40 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal90
On Cast

+60 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage720
Ongoing

Adjacent Common allies have +300% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage36
Heal54
On Battle Start

+60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Mosslug · Aster · Emperooze
  • Dragon × 2Shelldra · Draconarch

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Mosslug, Emperooze.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra690 rounds together · 50% round win association690 observed win/loss round results
  • Emperooze + Mosslug589 rounds together · 50% round win association589 observed win/loss round results
  • Formiqueen + Mosslug375 rounds together · 53% round win association375 observed win/loss round results
  • Aster + Draconarch370 rounds together · 58% round win association370 observed win/loss round results
  • Aster + Mosslug275 rounds together · 45% round win association275 observed win/loss round results
  • Draconarch + Formiqueen210 rounds together · 44% round win association210 observed win/loss round results
  • Draconarch + Shelldra210 rounds together · 54% round win association210 observed win/loss round results
  • Formiqueen + Shelldra114 rounds together · 47% round win association114 observed win/loss round results
  • Mosslug + Shelldra92 rounds together · 49% round win association92 observed win/loss round results
  • Aster + Formiqueen76 rounds together · 59% round win association76 observed win/loss round results
  • Draconarch + Mosslug44 rounds together · 39% round win association44 observed win/loss round results
  • Aster + Emperooze16 rounds together · 44% round win association16 observed win/loss round results
  • Emperooze + Formiqueen16 rounds together · 44% round win association16 observed win/loss round results
  • Emperooze + Shelldra4 rounds together · 50% round win association4 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Formiqueen: 720 · Draconarch: 100 · Emperooze: 36
  • HealShelldra: 15 · Mosslug: 90 · Aster: 40 · Emperooze: 54

Round inventory

Trinkets

12 trinkets · 10 types

Gold Trophy

On Victory Gain $8.

Gold Nugget × 2

At the start of each day, gain $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Sapphire Amulet × 2

You receive 25% more Heal.

Market License

Increase shop rank by 1.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.