Ranked run

Monster Ranger

Run meg179x0bzx6hsu · Jul 28, 2026, 3:53 PM

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Patch unknownUpdated Jul 28, 2026, 5:26 PM1 observed rounds
Outcomeunknown
Record10
MMR1399?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 5:26 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast2
Damage1
Shock48
On Battle Start

Trigger this and gain +4 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Shelldra
  • Electric × 2Pylong · Frizzly

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Boomagon3,063 rounds together · 59% round win association3,063 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Shelldra462 rounds together · 49% round win association462 observed win/loss round results
  • Boomagon + Frizzly441 rounds together · 43% round win association441 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Boomagon + Pylong181 rounds together · 51% round win association181 observed win/loss round results
  • Ironcore + Shelldra167 rounds together · 47% round win association167 observed win/loss round results
  • Pylong + Shelldra120 rounds together · 44% round win association120 observed win/loss round results
  • Craghorn + Frizzly92 rounds together · 58% round win association92 observed win/loss round results
  • Frizzly + Shelldra75 rounds together · 41% round win association75 observed win/loss round results
  • Craghorn + Pylong31 rounds together · 52% round win association31 observed win/loss round results
  • Craghorn + Ironcore26 rounds together · 69% round win association26 observed win/loss round results
  • Craghorn + Shelldra24 rounds together · 58% round win association24 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Shelldra: 15 · Ironcore: 30 · Craghorn: 20 · Pylong: 1 · Frizzly: 1
  • HealShelldra: 15
  • ShieldCraghorn: 20
  • ShockPylong: 15 · Frizzly: 48

Round inventory

Trinkets

13 trinkets · 10 types

Gold Bar

At the start of each day, gain $10.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.

Power Band

Give the first monster you buy each day +20 Damage.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Topaz Amulet

You receive 25% more Shield.

Mighty Bell

Monsters in your shop have +200 Damage.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Mysterious Charm

+25% HP

Mysterious Mask

Choose a trainer and gain their ability.