Ranked run
Swim Coach
Run 1e5jj3dn5p46drr · Sep 16, 2026, 3:56 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Lumijel · Sukoi · Dewlotl · Swoonet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 20 · Boomagon: 40 · Dewlotl: 30 · Swoonet: 30
- HealLumijel: 30 · Sukoi: 80 · Dewlotl: 30 · Swoonet: 30
Round inventory
Trinkets
6 trinkets · 5 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword × 2
Your monsters have +5 Damage.

Power Band
Give the first monster you buy each day +20 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.
