Ranked run
Swim Coach
Run hp7nrlmab7vzi3w · Aug 19, 2026, 9:38 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 7
Round result: win

Stellagon
Tier 5 · Cost 50
Adjacent allies with no abilities have +4 Multicast.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Bumblebolt
Tier 1 · Cost 10
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +25% Cooldown Speed.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Bumblebolt · Formiqueen
- Electric × 2Joltail · Bumblebolt
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Joltail, Bumblebolt.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageStellagon: 300 · Joltail: 3 · Bumblebolt: 6 · Ironcore: 30 · Formiqueen: 60
- ShieldCherubble: 100
- ShockJoltail: 12 · Bumblebolt: 2
Round inventory
Trinkets
9 trinkets · 7 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Training Weights
+100 HP

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Wood Sword
Your monsters have +5 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
