Ranked run
Swim Coach
Run ds5ng3sailoccbu · Aug 24, 2026, 8:39 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: win

Aristobat
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Prismagon
Tier 4 · Cost 45
+20 Damage permanently for each unique type on your team.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 4Celestia · Boomagon · Prismagon · Saberhorn
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCelestia: 260 · Boomagon: 40 · Prismagon: 100 · Saberhorn: 100
- HealSirenade: 200
- PoisonAristobat: 4
Round inventory
Trinkets
15 trinkets · 10 types

Gold Nugget
Increase Income by $3.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Market License × 2
Increase shop rank by 1.

Wood Sword
Your monsters have +5 Damage.

Gold-o-matic
Increase Income by $30.

Haste Crown × 3
Your top middle monster has +30% Cooldown Speed.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.
